* Removed east side of map to make fighting more concentrated * Darkest Hour menus now display correctly after a player is disconnected from a server instead of stock Red Orchestra ones * Fixed broken "In-Game Chat" (chat log) window * Fixed Map Voting window so chat box and vote counts display properly * US Smoke Grenade sprint animation now starts correctly * Fixed numerous issues and inconsistencies with Bazooka/Panzerschreck resupply * Players can now only resupply MG weapons once * PIAT bomb now appears correctly on the weapon after a reload when playing online * Fixed a glitch where a PIAT could be fired twice without reloading * Panzerschreck/Bazooka/PIAT weapon image is no longer squashed out of proportion on the role selection screen * BAR no longer plays cocking sound on non-empty reloads (when the bolt isn't worked in the animation) * BAR's fire mode switch animation now plays correctly when in iron sights 2 revolver firing animation no longer rapidly spins backwards after each shot * Fixed bug where a proned player could deploy a BAR/Bren/FG42, then stand up with the bipod still deployed * Players' stance height now correctly adjusted when deploying the bipod on the BAR/Bren/FG42 They now always face the front (the exit ramp) * Players exiting the Higgins boat no longer find themselves facing backwards or a random angle. * Players exiting Higgins boat now appear in correct locations, rather than clumped on a single point at the back of the boat (halfway through the floor) * Players attempting to exit the Higgins boat while it is moving no longer appear outside the boat * Players no longer fall through the floor when exiting a stationary Higgins boat * Position 8 in Higgins boat no longer has the same player viewpoint as position 7 * Main Menu screen now displays current game version * Higgins boat tweaked to decrease chance of killing players standing in it, but who haven't "used" the vehicle * Players can now only resupply AT weapons once * PIAT sights are now set to 70/100/130 yards, projectile speed and arc have changed accordingly * Panzerschreck sights are now ranged for 100/150/200 metres, rocket speed and arc have changed accordingly * Bazooka sights are now set 100/200/300 yards, rocket speed and arc have changed accordingly * Bazooka/Panzerschreck/PIAT now have a much smaller blast radius * Slightly reduced FG42 recoil while using the bipod * Springfield scope now has a plain crosshair * 30 Cal MG now has rear sight flipped down when deployed * Front sight bar narrowed to provide more accurate aiming on the following weapons * Players can now resupply BAR/Bren with ammunition in the same way as an MG * BAR/Bren/FG42 can now cancel reloading with the bipod deployed by using the undeploy key * Moved the ironsights away from the screen to increase view on the following weapons * New weapon sounds for M1 Garand, Colt M1911, and all Allied vehicles * The Bazooka/Panzerschreck class now starts with 1 initial rocket * When switching weapons from the Bazooka/Panzerschreck, any loaded rounds are now returned to a players inventory rather than being destroyed * Bazooka/Panzerschreck/PIAT accuracy increased drastically Ironsights key can still be used to undeploy bipod however * Bipod on Bren, BAR and FG42 are now deployed with the "Deploy" key, rather than the IronSights key to prevent accidental deployment in combat. After 18 months of develoment Darkest Hour brings the European Theatre of Operations to Red Orchestra focusing on the Normandy Campaign post D-Day.īeta v1.1 This version is a Full client for Server and Single Players that fixes various bugs and glitches.īeta v1.0 includes 3 new playable nations (with numerous new character models), Over 15 weapons, Over 10 new vehicles and 10 new battlefields to use them on. Red Orchestra: Ostfront 41-45 - Darkest Hour Mod Full Client Beta v1.2ĭarklight Games is proud to unveil Darkest Hour Beta 1.0 a modification for Red Orchestra: Ostfront.
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